Microsoft.DirectXTex.TexassembleTexassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types.
$ winget install --id Microsoft.DirectXTex.Texassemble --exact --version 2026.3.31Run in Command Prompt, PowerShell, or Windows Terminal. Prompts for any agreements.
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See Pckgr's app libraryTexassemble is a command-line tool from Microsoft's DirectXTex library, designed for assembling and processing texture arrays, cubemaps, volume maps, and other complex texture types. It works alongside texconv (which handles single-texture operations) to create combined texture resources.
Key Features:
- Texture Arrays: Combines multiple 2D textures into a single texture array (.dds).
- Cubemaps: Assembles six faces (or a strip) into a cubemap texture.
- Volume Maps: Constructs 3D textures from a series of 2D slices.
- Mipmap Support: Generates mipmaps for assembled textures.
- Format Conversion: Supports standard formats (DDS, PNG, TGA, etc.) and block compression (BC1-BC7).
- Alpha & Metadata Handling: Preserves transparency and metadata where applicable.
Copy a command tailored to that specific architecture, type, and scope - useful when winget would otherwise pick a different default.